Olay is an augmented reality app helping users in the store easily know which product is match their needs, compare between products, and personalize the products by filtering or sorting options.
7
Weeks
14
App Screens
Olay Beuaty Brand
Singapore, Malaysia
Research, Analysis, Ideation, Wireframe, Prototype and Usability testing
The Mothers, Ladies, and Girls
As UX Designer for this project, I was responsible for strategies and visual design.
User interviews
User journey
Pain points
Goals
Persona
Empathy map
Impact & Effort
Hypothesis
New User Journey
Sketches
Wireframe
User Flow
Prototype
Usability testing
I went to the biggest Olay section in “Watson” shop Kuala Lumpur, kept watching the users how to find the products that looking for, pick some users to have a problem finding a product or know what is the difference between the products and ask them for a quick interview and give them a gift card.
Meet Nur Irfan
Civil Engineer
Analyze the persona, then create the Empathy map, define with stakeholders the main pain points, and prioritize based on the impact and effort to know which features we gonna build first using WSJF method (Worked Shortest Job First).
Nur Irfan
Civil Engineer
37 years old
Born in Malaysia
Mother of 3 kids
Use Augmented Reality technology experience to easily recognize the products and filter them based on benefit, Skin type, Form, New, and best seller.
Use Augmented reality technology to sort the products based on Price and Rating.
Snap and compare, The user can easily take a photo of a group of products, we recognize each item, the user adds it to can compare between a maximum of 3 products in the same time.
Using Augmented reality technology will help us to improve the user experience by easily catching the group of products and the user easily filter them based on his personalizations and needs such as “Benefits, Skin type, Form, New, Bestseller, and also sorting the products by Price and Rating, We also need to allow the user Snap and compare between maximum 3 products to know the different.
Develop sketches and high fidelity wireframe for the ideas helps me to solve the users problems.
Create a high fidelity prototype with interaction to helps me test the usability with a real users.
Create a high fidelity prototype with interaction to helps me test the usability with a real users.
After the visual design was complete, I tested the prototype with 3 representative users to see how user friendly the application is and the problems are solved or not.
The test was conducted over zoom video calls.
The participants were given the following tasks:
The participants were able to navigate through the app fairly, and they gave the following feedback: